
Today I received the prototype for a new, larger edition of the 8-Bit Tarot, and I have to say, I wish I’d put it out this way in the first place! One of the biggest complaints I heard from people[…] ↓ Read the rest of this entry…

Today I received the prototype for a new, larger edition of the 8-Bit Tarot, and I have to say, I wish I’d put it out this way in the first place! One of the biggest complaints I heard from people[…] ↓ Read the rest of this entry…
It took me long enough, but I’ve finally added this Worlds of 8-Bit Tarot map to the ‘Additional Files’ section on the 8-Bit Tarot page! This 2-page pdf includes the full color map below, along with Understanding the 8-Bit Tarot –[…] ↓ Read the rest of this entry…
Here’s a quick little game I whipped up to give to trick-or-treaters this year: Grave Robber! Players randomly place 25 grave markers on the graveyards, then pass their board to their opponent. Then you take turns rolling a pair of[…] ↓ Read the rest of this entry…
During my own recent play-test to decide if I wanted to expand or restrict the availability of Repairs when landed on a Planet, I began having thoughts on some more… fundamental… aspects of the gameplay. I found myself going through[…] ↓ Read the rest of this entry…
Holy cow! I keep forgetting I have a blog what needs updating from time to time. It’s been a while since I’ve updated on StarSpeed 17, but have continued to be busy working on artwork for it. All of the[…] ↓ Read the rest of this entry…
StarSpeed 17: Rocket Racers of Galaxy 5000 Thanks to a bunch of great suggestions over at the BoardGameGeek forums, I was inspired to mash together this mouthful of a name. It’s got all the campiness I was hoping for, plus[…] ↓ Read the rest of this entry…
Get the Project:Orbits v0.6 PDF Pack Here! Version 0.6 now available! As I should have expected, following Saturday’s play session, I’ve made a few more very minor modifications to the components. Specifically, I removed a sheet of cards from the[…] ↓ Read the rest of this entry…
I’m happy to announce that Project:Orbits has finally moved into the ‘Open Playtesting’ phase! This is the point when the game’s components are made available publicly for people to download, assemble, and play on their own! I’ve been working on[…] ↓ Read the rest of this entry…
Last night’s game test at Beulahland has left me a little stymied. One of my favorite features of the game – giving each player a Homeworld with benefits – was shown to be a very weak feature. So, I need[…] ↓ Read the rest of this entry…
One other thing that was brought up in last night’s test was the dramatic strategic advantage that staying in Last Place can have. On our first game of the test, the player in Last Place came from far behind, broke[…] ↓ Read the rest of this entry…