One of my goals for 2019 is to experiment with storytelling through RPGs. The idea is that it might be more efficient to deliver stories as ‘episodes’ of an RPG rather than fully-developed and realized comics or graphic novels. My […] ↓ Read the rest of this entry…
Archive for Game Journals

My decades-old abstract strategy board game YIORA has just been updated over at TheGameCrafter.com! This new edition includes repositionable Throne chits (an upgrade from the static thrones of earlier editions), custom-designed chits to denote a Promoted piece, a full-color 8-page […] ↓ Read the rest of this entry…
So, last year I did some extensive work in designing and playtesting a tabletop game called StarSpeed 17. I even got to the point of developing a bunch of art for it before I ultimately scrapped the project. I couldn’t […] ↓ Read the rest of this entry…
During my own recent play-test to decide if I wanted to expand or restrict the availability of Repairs when landed on a Planet, I began having thoughts on some more… fundamental… aspects of the gameplay. I found myself going through […] ↓ Read the rest of this entry…
Holy cow! I keep forgetting I have a blog what needs updating from time to time. It’s been a while since I’ve updated on StarSpeed 17, but have continued to be busy working on artwork for it. All of the […] ↓ Read the rest of this entry…
StarSpeed 17: Rocket Racers of Galaxy 5000 Thanks to a bunch of great suggestions over at the BoardGameGeek forums, I was inspired to mash together this mouthful of a name. It’s got all the campiness I was hoping for, plus […] ↓ Read the rest of this entry…
Get the Project:Orbits v0.6 PDF Pack Here! Version 0.6 now available! As I should have expected, following Saturday’s play session, I’ve made a few more very minor modifications to the components. Specifically, I removed a sheet of cards from the […] ↓ Read the rest of this entry…
I’m happy to announce that Project:Orbits has finally moved into the ‘Open Playtesting’ phase! This is the point when the game’s components are made available publicly for people to download, assemble, and play on their own! I’ve been working on […] ↓ Read the rest of this entry…
Last night’s game test at Beulahland has left me a little stymied. One of my favorite features of the game – giving each player a Homeworld with benefits – was shown to be a very weak feature. So, I need […] ↓ Read the rest of this entry…
One other thing that was brought up in last night’s test was the dramatic strategic advantage that staying in Last Place can have. On our first game of the test, the player in Last Place came from far behind, broke […] ↓ Read the rest of this entry…