Made some minor updates to the Yiora rules last week, such as changing the names of Pawns to Soldiers, clarifying a couple points about the order of play, and limiting the number of Promoted pieces to two per player. I’ve […] ↓ Read the rest of this entry…
Archive for Game Journals
A few quick notes from this week’s playtest session: Played through one game, two new players. Matthew had studied the rules online, but Nick had not seen the game before. The game lasted quite a bit longer than I was […] ↓ Read the rest of this entry…
Following our test game of Yiora, I led my stalwart testers Matthew, Nick and Jenn in the first-ever four-player game of Project:Orbits! LOTS of things were learned, and while the rules were generally clear, there were some errors in their […] ↓ Read the rest of this entry…
Had a really good playtesting session with my friend Jenn, who’d never played any of my games before. First we did a quick session of Yiora, so I could try out a few changes to the rules I’ve been contemplating, […] ↓ Read the rest of this entry…
I’ve received a nice bit of feedback this week regarding Yiora, and it has me thinking about a topic I hadn’t previously considered for the game, specifically the idea of Pawn Promotion. Here’s the comment I received: I have not […] ↓ Read the rest of this entry…
Did a lot of thinking today about the cost of publishing this game through GameCrafter. As much as I’d love to include the nice sculpted pieces in the basic set, they do add a bit of cost to the entire […] ↓ Read the rest of this entry…
Each player will have one of these Dashboard mats (they’re about 4×10 inches), with the name of the ship they’re playing, an image of the ship, and listed below, their homeworld (this comes into play when racing). I decided to […] ↓ Read the rest of this entry…
Project: Orbits is the working title of a space-based racing game I’m putting together. Each player controls a spacecraft and moves along a multi-lane course built from various tracks and planets, earning points for the distance traveled in each lap […] ↓ Read the rest of this entry…
Project: Orbits is the working title of a space-based racing game I’m putting together. Each player controls a spacecraft and moves along a multi-lane course built from various tracks and planets, earning points for the distance traveled in each lap […] ↓ Read the rest of this entry…
Keeping on the topic of my abstract strategy game YIORA for a bit, here’s the simple board design. I feel like it needs something more to make it more playful and interesting, but I haven’t quite figured out what yet. […] ↓ Read the rest of this entry…